<!DOCTYPE html>
<html lang="ja">
<head>
<meta charset="UTF-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Document</title>
<style>
body {
margin: 0;
overflow: hidden;
}
</style>
</head>
<body>
<div id="WebGL-output"></div>
<script type="module">
import * as THREE from "https://unpkg.com/three@0.126.1/build/three.module.js";
import { PointerLockControls } from "https://unpkg.com/three@0.126.1/examples/jsm/controls/PointerLockControls.js";
import { GLTFLoader } from "https://unpkg.com/three@0.126.1/examples/jsm/loaders/GLTFLoader.js";
let camera;
let scene;
let renderer;
let controls;
let moveForward = false;
let moveBackward = false;
let moveLeft = false;
let moveRight = false;
function init() {
// シーンの作成
scene = new THREE.Scene();
scene.background = new THREE.Color(0xffffff); // 背景色
// カメラの作成
camera = new THREE.PerspectiveCamera(
45,
window.innerWidth / window.innerHeight,
0.1,
1000
);
// カメラセット
camera.position.set(1, 5, 5);
camera.lookAt(new THREE.Vector3(0, 0, 0));
// ライトの作成
const light = new THREE.SpotLight(0xffffff, 1.0);
light.position.set(100, 500, 500);
scene.add(light);
light.castShadow = true;
// モデルの読み込み
const loader = new GLTFLoader();
loader.load(
'https://www.yatex.org/gitbucket/j2311/about-Leaflet/raw/main/classroom_no_tv.glb',
function (gltf) {
scene.add(gltf.scene);
console.log(gltf.scene);
},
function (xhr) {
console.log((xhr.loaded / xhr.total * 100) + '% loaded');
},
function (error) {
console.error('An error happened', error);
}
);
loader.load(
'https://www.yatex.org/gitbucket/j2311/about-Leaflet/raw/main/classroom_no_room.glb',
function (gltf) {
scene.add(gltf.scene);
},
function (xhr) {
console.log((xhr.loaded / xhr.total * 100) + '% loaded');
},
function (error) {
console.error('An error happened', error);
}
);
// カメラコントロールの作成
controls = new PointerLockControls(camera, document.body);
document.addEventListener("click", function () {
controls.lock();
});
// キーボードのキー操作
document.addEventListener("keydown", function (event) {
switch (event.key) {
case "w":
case "ArrowUp":
moveForward = true;
break;
case "s":
case "ArrowDown":
moveBackward = true;
break;
case "a":
case "ArrowLeft":
moveLeft = true;
break;
case "d":
case "ArrowRight":
moveRight = true;
break;
}
});
document.addEventListener("keyup", function (event) {
switch (event.key) {
case "w":
case "ArrowUp":
moveForward = false;
break;
case "s":
case "ArrowDown":
moveBackward = false;
break;
case "a":
case "ArrowLeft":
moveLeft = false;
break;
case "d":
case "ArrowRight":
moveRight = false;
break;
}
});
// レンダラーの作成
renderer = new THREE.WebGLRenderer({
alpha: true,
antialias: true,
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.physicallyCorrectLight = true;
document.getElementById("WebGL-output").appendChild(renderer.domElement);
}
// カメラの移動設定
function updateCameraPosition() {
const speed = 10;
const direction = new THREE.Vector3();
const { x, y, z } = controls.getObject().position;
direction.x = Number(moveRight) - Number(moveLeft);
direction.z = Number(moveBackward) - Number(moveForward);
direction.normalize();
const delta = speed * 0.1;
controls.getObject().translateX(direction.x * delta);
controls.getObject().translateZ(direction.z * delta);
}
function animate() {
requestAnimationFrame(animate);
updateCameraPosition();
renderer.render(scene, camera);
}
//クリック時の処理
document.addEventListener("dblclick", function (event) {
event.preventDefault();
const raycaster = new THREE.Raycaster();
const mouse = new THREE.Vector2();
mouse.x = 0;
mouse.y = 0;
raycaster.setFromCamera(mouse, camera);
const intersects = raycaster.intersectObjects(scene.children, true);
if (intersects.length > 0) {
if (intersects[0].object.name == "classroom_nothing_room_2") {
window.open("https://www.yatex.org/gitbucket/j2311/about-Leaflet/pages/HELPLIST-web.html");
}
console.log(intersects[0]);
}
});
// 初期化とアニメーションの開始
init();
animate();
</script>
</body>
</html>