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reroad-test / 2020-ryusei / aframe-master / docs / primitives / a-cylinder.md
@ryusei ryusei on 22 Oct 2020 4 KB パノラマ表示

title: type: primitives layout: docs parent_section: primitives

source_code: src/extras/primitives/primitives/meshPrimitives.js

The cylinder primitive is used to create tubes and curved surfaces.

Examples

The cylinder primitive is versatile and can be used to create different kinds of shapes:

<!-- Basic cylinder. -->
<a-cylinder color="crimson" height="3" radius="1.5"></a-cylinder>

<!-- Hexagon. -->
<a-cylinder color="cyan" segments-radial="6"></a-cylinder>

<!-- Pac-man. -->
<a-cylinder color="yellow" theta-start="50" theta-length="280" side="double"></a-cylinder>

<!-- Green pipe. -->
<a-cylinder color="green" open-ended="true"></a-cylinder>

In degrees, thetaStart defines where to start the arc and thetaLength defines where the arc ends.

Also, we can create a tube by making the cylinder open-ended, which removes the top and bottom surfaces of the cylinder such that the inside is visible. Then, we need a double-sided material to render properly:

<a-cylinder color="cyan" material="side: double" open-ended="true" rotation="90 0 0"></a-cylinder>

Attributes

Attribute Component Mapping Default Value
ambient-occlusion-map material.ambientOcclusionMap None
ambient-occlusion-map-intensity material.ambientOcclusionMapIntensity 1
ambient-occlusion-texture-offset material.ambientOcclusionTextureOffset 0 0
ambient-occlusion-texture-repeat material.ambientOcclusionTextureRepeat 1 1
color material.color #FFF
displacement-bias material.displacementBias 0.5
displacement-map material.displacementMap None
displacement-scale material.displacementScale 1
displacement-texture-offset material.displacementTextureOffset 0 0
displacement-texture-repeat material.displacementTextureRepeat 1 1
env-map material.envMap None
fog material.fog true
height geometry.height 1
metalness material.metalness 0
normal-map material.normalMap None
normal-scale material.normalScale 1 1
normal-texture-offset material.normalTextureOffset 0 0
normal-texture-repeat material.normalTextureRepeat 1 1
open-ended geometry.openEnded false
radius-bottom geometry.radiusBottom 1
radius-top geometry.radiusTop 0.8
repeat material.repeat 1 1
roughness material.roughness 0.5
segments-height geometry.segmentsHeight 18
segments-radial geometry.segmentsRadial 36
spherical-env-map material.sphericalEnvMap None
src material.src None
theta-length geometry.thetaLength 360
theta-start geometry.thetaStart 0
width material.width 512
wireframe material.wireframe false
wireframe-linewidth material.wireframeLinewidth 2