<!DOCTYPE html> <html lang="ja"> <head> <meta charset="UTF-8" /> <meta http-equiv="X-UA-Compatible" content="IE=edge" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>Document</title> <style> body { margin: 0; overflow: hidden; } </style> </head> <body> <div id="WebGL-output"></div> <script type="module"> import * as THREE from "https://unpkg.com/three@0.126.1/build/three.module.js"; import { PointerLockControls } from "https://unpkg.com/three@0.126.1/examples/jsm/controls/PointerLockControls.js"; import { GLTFLoader } from "https://unpkg.com/three@0.126.1/examples/jsm/loaders/GLTFLoader.js"; import { FBXLoader } from "https://unpkg.com/three@0.126.1/examples/jsm/loaders/FBXLoader.js"; let camera; let scene; let renderer; let model; let mixer; let clock; let moveForward = false; let moveBackward = false; let moveLeft = false; let moveRight = false; let controls; function init() { //シーンの作成-- scene = new THREE.Scene(); scene.background = new THREE.Color(0x111111); // 背景色 //-- //カメラの作成-- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 1000 ); //カメラセット camera.position.set(100, 500, 500); // カメラの位置 camera.lookAt(new THREE.Vector3(0, 5, 0)); //ライトの作成 const light = new THREE.SpotLight(0xffffff, 1.0); light.position.set(100, 500, 500); scene.add(light); light.castShadow = true; console.log(light); // 補助線 const axesHelper = new THREE.AxesHelper(500); scene.add(axesHelper); const gridHelper = new THREE.GridHelper(1, 1); scene.add(gridHelper); // カメラコントロールの作成 controls = new PointerLockControls(camera, document.body); document.addEventListener("click", function () { controls.lock(); fAudio(); }); // controls.addEventListener("lock", function () { }); // controls.addEventListener("unlock", function () { }); // キーボードのキーを押したの際の処理 document.addEventListener("keydown", function (event) { switch (event.key) { case "w": case "ArrowUp": moveForward = true; break; case "s": case "ArrowDown": moveBackward = true; break; case "a": case "ArrowLeft": moveLeft = true; break; case "d": case "ArrowRight": moveRight = true; break; } }); // キーボードのキーを離した際の処理 document.addEventListener("keyup", function (event) { switch (event.key) { case "w": case "ArrowUp": moveForward = false; break; case "s": case "ArrowDown": moveBackward = false; break; case "a": case "ArrowLeft": moveLeft = false; break; case "d": case "ArrowRight": moveRight = false; break; } }); // レンダラーの作成 renderer = new THREE.WebGLRenderer({ alpha: true, antialias: true, }); renderer.setSize(window.innerWidth, window.innerHeight); renderer.physicallyCorrectLight = true; //glbファイルの読み込み const gloader = new GLTFLoader(); gloader.load("model/tohokukoekiGis.glb", function (gltf) { model = gltf.scene; model.position.set(0, 0.02, 0); scene.add(model); }); // fbxファイルの読み込み clock = new THREE.Clock(); //fbxファイルの読み込み const loader = new FBXLoader(); loader.load("model/box_move.fbx", function (object) { object.scale.set(0.01, 0.01, 0.01); object.position.set(0, 1, 0); mixer = new THREE.AnimationMixer(object); let action = mixer.clipAction(object.animations[0]); action.play(); scene.add(object); }); // ビデオテクスチャの作成 const video = document.createElement("video"); video.src = "video/OkinawaSea.mp4"; video.src = "video/OkinawaSea.webm"; video.autoplay = true; video.loop = true; video.muted = true; video.load(); video.play(); const texture = new THREE.VideoTexture(video); // 動画の表示されているオブジェクトをなめらかにする。 texture.minFilter = THREE.LinearFilter; texture.magFilter = THREE.LinearFilter; texture.wrapS = THREE.ClampToEdgeWrapping; texture.wrapT = THREE.ClampToEdgeWrapping; // ------------------------------------------------ const textureMaterial = new THREE.MeshBasicMaterial({ map: texture }); const textureGeometry = new THREE.PlaneGeometry(12, 8); const mesh = new THREE.Mesh(textureGeometry, textureMaterial); mesh.position.set(0, 5, 0); scene.add(mesh); // オーディオの作成 const listener = new THREE.AudioListener(); camera.add(listener); const audioGeometry = new THREE.BoxGeometry(100, 100, 100); const audioMaterial = new THREE.MeshBasicMaterial({ color: 0xffffff }); const cube = new THREE.Mesh(audioGeometry, audioMaterial); scene.add(cube); const audioLoader = new THREE.AudioLoader(); const positionalAudio = new THREE.PositionalAudio(listener); audioLoader.load("./mp3/OkinawaSea.mp3", function (buffer) { positionalAudio.setBuffer(buffer); positionalAudio.setRefDistance(100); positionalAudio.play(); positionalAudio.setLoop(true); }); cube.add(positionalAudio); document .getElementById("WebGL-output") .appendChild(renderer.domElement); } // カメラの移動設定 function updateCameraPosition() { const speed = 10; // 移動速度 const direction = new THREE.Vector3(); const { x, y, z } = controls.getObject().position; direction.x = Number(moveRight) - Number(moveLeft); direction.z = Number(moveBackward) - Number(moveForward); direction.normalize(); const delta = speed * 0.1; // 移動距離 controls.getObject().translateX(direction.x * delta); controls.getObject().translateZ(direction.z * delta); } function animate() { requestAnimationFrame(animate); updateCameraPosition(); if (mixer) mixer.update(clock.getDelta()); renderer.render(scene, camera); } // クリックしたら呼ばれる function OnClick(event) { event.preventDefault(); const raycaster = new THREE.Raycaster(); const mouse = new THREE.Vector2(); // マウスポインタの位置情報の取得 mouse.x = (event.clientX / window.innerWidth) * 2 - 1; mouse.y = -(event.clientY / window.innerHeight) * 2 + 1; // 光線を発射 raycaster.setFromCamera(mouse, camera); // 光線と交わるオブジェクトを収集 const intersects = raycaster.intersectObjects(scene.children, true); // 交わるオブジェクトが1個以上の場合 if (intersects.length > 0) { if (intersects[0].object.name == "球") { window.open("https://openai.com/blog/chatgpt"); } console.log(intersects[0]); } } // 関数の実行 init(); animate(); </script> </body> </html>