<!DOCTYPE html> <html lang="ja"> <head> <meta charset="UTF-8" /> <meta http-equiv="X-UA-Compatible" content="IE=edge" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>Document</title> <style> body { margin: 0; overflow: hidden; } </style> </head> <body> <div id="WebGL-output"></div> <script type="module"> import * as THREE from "https://unpkg.com/three@0.126.1/build/three.module.js"; import { PointerLockControls } from "https://unpkg.com/three@0.126.1/examples/jsm/controls/PointerLockControls.js"; import { GLTFLoader } from "https://unpkg.com/three@0.126.1/examples/jsm/loaders/GLTFLoader.js"; let camera; let scene; let renderer; let controls; let raycaster; let mouse; function init() { scene = new THREE.Scene(); scene.background = new THREE.Color(0xffffff); camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000); camera.position.set(1, 5, 5); camera.lookAt(new THREE.Vector3(0, 0, 0)); const light = new THREE.SpotLight(0xffffff, 1.0); light.position.set(100, 500, 500); scene.add(light); light.castShadow = true; const loader = new GLTFLoader(); loader.load( 'https://www.yatex.org/gitbucket/j2311/about-Leaflet/raw/main/classroom_nothing_tv.glb', function (gltf) { scene.add(gltf.scene); }, function (xhr) { console.log((xhr.loaded / xhr.total * 100) + '% loaded'); }, function (error) { console.error('An error happened', error); } ); loader.load( 'https://www.yatex.org/gitbucket/j2311/about-Leaflet/raw/main/classroom_nothing_room.glb', function (gltf) { scene.add(gltf.scene); }, function (xhr) { console.log((xhr.loaded / xhr.total * 100) + '% loaded'); }, function (error) { console.error('An error happened', error); } ); controls = new PointerLockControls(camera, document.body); document.addEventListener("click", function () { controls.lock(); }); document.addEventListener("keydown", function (event) { switch (event.key) { case "w": case "ArrowUp": moveForward = true; break; case "s": case "ArrowDown": moveBackward = true; break; case "a": case "ArrowLeft": moveLeft = true; break; case "d": case "ArrowRight": moveRight = true; break; } }); document.addEventListener("keyup", function (event) { switch (event.key) { case "w": case "ArrowUp": moveForward = false; break; case "s": case "ArrowDown": moveBackward = false; break; case "a": case "ArrowLeft": moveLeft = false; break; case "d": case "ArrowRight": moveRight = false; break; } }); raycaster = new THREE.Raycaster(); mouse = new THREE.Vector2(); renderer = new THREE.WebGLRenderer({ alpha: true, antialias: true, }); renderer.setSize(window.innerWidth, window.innerHeight); renderer.physicallyCorrectLight = true; document.getElementById("WebGL-output").appendChild(renderer.domElement); document.addEventListener("dblclick", onDoubleClick); } function updateCameraPosition() { const speed = 10; const direction = new THREE.Vector3(); direction.x = Number(moveRight) - Number(moveLeft); direction.z = Number(moveBackward) - Number(moveForward); direction.normalize(); const delta = speed * 0.1; controls.getObject().translateX(direction.x * delta); controls.getObject().translateZ(direction.z * delta); } function animate() { requestAnimationFrame(animate); updateCameraPosition(); renderer.render(scene, camera); } function onDoubleClick(event) { event.preventDefault(); mouse.x = (event.clientX / window.innerWidth) * 2 - 1; mouse.y = -(event.clientY / window.innerHeight) * 2 + 1; raycaster.setFromCamera(mouse, camera); const intersects = raycaster.intersectObjects(scene.children, true); if (intersects.length > 0) { // オブジェクトがクリックされた場合の処理をここに記述する console.log("Object clicked:", intersects[0].object.name); if (intersects[0].object.name === "classroom_nothing_room_2") { window.open("https://www.yatex.org/gitbucket/j2311/about-Leaflet/pages/hello-template.html"); } } } init(); animate(); </script> </body> </html>