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about-Leaflet / VirtualShop-new.html
<!DOCTYPE html>
<html lang="ja">
<head>
    <meta charset="UTF-8" />
    <meta http-equiv="X-UA-Compatible" content="IE=edge" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <title>Document</title>
    <link rel="stylesheet" href="button.css"> <!-- CSSファイルをリンク -->
</head>
<body>
    <div id="WebGL-output"></div>
    <div id="overlay"><!-- 透明なオーバーレイ -->
        <button id="myCircleButton">☺</button>
    </div>
    <script type="module">
        import * as THREE from "https://unpkg.com/three@0.126.1/build/three.module.js";
        import { PointerLockControls } from "https://unpkg.com/three@0.126.1/examples/jsm/controls/PointerLockControls.js";
        import { GLTFLoader } from "https://unpkg.com/three@0.126.1/examples/jsm/loaders/GLTFLoader.js";
        let camera;
        let scene;
        let renderer;
        let controls;
        let moveForward = false;
        let moveBackward = false;
        let moveLeft = false;
        let moveRight = false;
        let bChanLoaded = false; // B-chan.glbがロードされたかどうかを示すフラグ
        let classroomModel, blackboardModel, bchanModel;
        
        function init() {
            // シーンの作成
            scene = new THREE.Scene();
            scene.background = new THREE.Color(0xffffff); // 背景色

            // カメラの作成
            camera = new THREE.PerspectiveCamera(
                45,
                window.innerWidth / window.innerHeight,
                0.1,
                1000
            );
            camera.position.set(1, 5, 5);
            camera.lookAt(new THREE.Vector3(0, 0, 0));

            // ライトの作成
            const light = new THREE.SpotLight(0xffffff, 1.0);
            light.position.set(100, 500, 500);
            scene.add(light);
            light.castShadow = true;

            // モデルの読み込み
            const loader = new GLTFLoader();

            loader.load(
                'https://www.yatex.org/gitbucket/j2311/about-Leaflet/raw/main/VirtualShop_final.glb',
                function (gltf) {
                    classroomModel = gltf.scene;
                    scene.add(classroomModel);
                },
                function (xhr) {
                    console.log((xhr.loaded / xhr.total * 100) + '% loaded');
                },
                function (error) {
                    console.error('An error happened', error);
                }
            );

            loader.load(
                'https://www.yatex.org/gitbucket/j2311/about-Leaflet/raw/main/final_world_stick.glb',
                function (gltf) {
                    blackboardModel = gltf.scene;
                    scene.add(blackboardModel);
                },
                function (xhr) {
                    console.log((xhr.loaded / xhr.total * 100) + '% loaded');
                },
                function (error) {
                    console.error('An error happened', error);
                }
            );

            loader.load(
                //'https://www.yatex.org/gitbucket/j2311/about-Leaflet/raw/main/B-chan_plus.glb',
                function (gltf) {
                    bchanModel = gltf.scene;
                    scene.add(bchanModel);
                    bChanLoaded = true; // モデルがロードされたときにフラグを更新
                },
                function (xhr) {
                    console.log((xhr.loaded / xhr.total * 100) + '% loaded');
                },
                function (error) {
                    console.error('An error happened', error);
                }
            );
            
            // カメラコントロールの作成
            controls = new PointerLockControls(camera, document.body);
            
            // クリック時の処理をWebGL-outputに設定
            const outputDiv = document.getElementById("WebGL-output");
            outputDiv.addEventListener("click", function () {
                controls.lock();
            });

            // 透明オーバーレイのクリックイベントを無効化
            const overlay = document.getElementById("overlay");
            overlay.addEventListener("click", function (event) {
                event.preventDefault();
                event.stopPropagation(); // イベントの伝播を止める
            });

            // キーボードのキー操作
            document.addEventListener("keydown", handleKeyDown);
            document.addEventListener("keyup", handleKeyUp);
        
            // レンダラーの作成
            renderer = new THREE.WebGLRenderer({
                alpha: true,
                antialias: true,
            });
            renderer.setSize(window.innerWidth * 0.8, window.innerHeight * 0.8);
            document.getElementById("WebGL-output").appendChild(renderer.domElement);
        }

        function handleKeyDown(event) {
            switch (event.key) {
                case "w":
                case "ArrowUp":
                    moveForward = true;
                    break;
                case "s":
                case "ArrowDown":
                    moveBackward = true;
                    break;
                case "a":
                case "ArrowLeft":
                    moveLeft = true;
                    break;
                case "d":
                case "ArrowRight":
                    moveRight = true;
                    break;
                case "g": // Move B-chan.glb forward
                    if (bChanLoaded) {
                        bchanModel.position.z -= 0.5; // 動かす方向を調整
                    }
                    break;
                case "b": // Move B-chan.glb backward
                    if (bChanLoaded) {
                        bchanModel.position.z += 0.5; // 動かす方向を調整
                    }
                    break;
                case "f": // Move B-chan.glb left
                    if (bChanLoaded) {
                        bchanModel.position.x -= 0.5; // 動かす方向を調整
                    }
                    break;
                case "h": // Move B-chan.glb right
                    if (bChanLoaded) {
                        bchanModel.position.x += 0.5; // 動かす方向を調整
                    }
                    break;
            }
        }

        function handleKeyUp(event) {
            switch (event.key) {
                case "w":
                case "ArrowUp":
                    moveForward = false;
                    break;
                case "s":
                case "ArrowDown":
                    moveBackward = false;
                    break;
                case "a":
                case "ArrowLeft":
                    moveLeft = false;
                    break;
                case "d":
                case "ArrowRight":
                    moveRight = false;
                    break;
            }
        }

        function updateCameraPosition() {
            const speed = 5;
            const direction = new THREE.Vector3();
            const { x, y, z } = controls.getObject().position;
            direction.x = Number(moveRight) - Number(moveLeft);
            direction.z = Number(moveBackward) - Number(moveForward);
            direction.normalize();
            const delta = speed * 0.1;
            controls.getObject().translateX(direction.x * delta);
            controls.getObject().translateZ(direction.z * delta);
        }

        function animate() {
            requestAnimationFrame(animate);
            updateCameraPosition();
            renderer.render(scene, camera);
        }

        // クリック時の処理
        document.addEventListener("dblclick", function (event) {
            event.preventDefault();
            const raycaster = new THREE.Raycaster();
            const mouse = new THREE.Vector2();
            // マウス位置の取得
            mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
            mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
            raycaster.setFromCamera(mouse, camera);
            const intersects = raycaster.intersectObjects(scene.children, true);
            if (intersects.length > 0) {
            if (intersects[0].object.name == "ICO球") {
              window.open("https://www.yatex.org/gitbucket/j2311/about-Leaflet/pages/buy.html");
            }
            console.log(intersects[0]);
          }
        });

        // 円ボタンのクリックイベント
        document.getElementById("myCircleButton").addEventListener("click", function() {
            alert("☺");
        });

        // 初期化とアニメーションの開始
        init();
        animate();
    </script>
</body>
</html>