3.4.0
- New gh build script to compile libs see #415
- Restored multimarker examples (learner and player) see #419
-
New A-Frame location based code see #406
3.4.0-alpha-rc2
-
Fixed bug in aframe image tracking see #407
- Enhanced three location based code #409 #410
- Removed double build in Three.js (nft or not) #407
- Added prettier as formatter and husky as pre-formatter #407
-
New action github script to test linting and code formatting #407
3.4.0-alpha-rc1
-
ES6 feature into master
- New threejs location based
- New dispose methods in arjs-context.js and arjs-source.js
- Use of artoolkit5-js instead of old jsartoolkit5 as base code
-
Other bug fixes see PR #400
3.3.3
-
Fixed bug which prevents minDistance
and maxDistance
working with a simulated location
-
Fixed typo in name of gps-entity-place-update-position
event
3.3.2
-
Fixed bug in arjs-webcam-texture component
which caused the webcam stream to freeze on iOS. Thanks to @stevenlybeck for this.
-
CORS proxy removed from examples
-
Added custom found/lost events to markerControls for three.js core (thanks to @fcor)
-
Deactivated GPS listener when AR.js app not in the foreground (thanks to @NVFedorov for raising this issue)
-
update license wording (thanks to @chingucoding)
3.3.1
-
Fix minor location-based bugs
3.3.0
- Fix shaking of far/near entities on location-based using new configurable properties (thanks to @nickw1)
3.2.1
- show camera error alert after dispatching
camera-error
event
3.2.0
- support arbitrarily distant places on location-based (thanks to @nickw1, see PR #119)
- minor bug fixes
3.1.0
- added new, alternative version for
location-based
using a projected camera based on Spherical Mercator. For this purpose we introduce two new aframe components: gps-projected-camera
and gps-projected-entity-place
(thanks to @nickw1)
- added video stop on marker being lost (nft-video example)
- fixed rotation bug on X axis see issue #59, restored shift position on y instead of z
- removed links to old repository in the examples
- added
maxDistance
property on location-based
- new
arjs-nft-loaded
event listener for NFT markers, dispatched when all NFT markers are loaded see PR #98 and issue #97
3.0.2
- update documentation using latest aframe version on every example
3.0.1
- fixed
minDistance
property updating on location based
- enhanced Image tracking examples
3.0.0
- fix minor Readme paths/typos
3.0.0-beta-3
- cleaned location based examples
- removed
gps-camera-debug
component
- enhanced Custom Events payloads
3.0.0-beta-2
- Fixed some path issues to make NFT work with remote sites
- Updated HOW_TO_RELEASE.md for new structure
3.0.0-beta
- Added Image Tracking (NFT) support
- New structure: 2 alternative versions (A-Frame/Three.js image tracking+location based, A-Frame/Three.js markers+location based)
- Added a Web Worker for Image Tracking performances (as Blob object to be used cross-domain)
- New examples structure, divided by features
- Added examples for Image Tracking
- Removed minified versions
- Removed UglifyJS dependency
- ES6 support
- Move to new organization
- Move to new repository
- Change package.json info
- Cleaned code from some examples/experiments
- Removed obsolete code of Aruco markers and Google Tango
- Reduced repository size by ~36%
2.2.2
- Restored old camera constraints, was giving better performances for some devices but worst for others.
2.2.0
- it's now possible to track markers with white background and black shapes, using
labelingMode: white_region;
property on arjs
component (thanks to @umutto)
- in location based is now possible to simulate altitude, longitude and latitude for user position (thanks to @cmcfadden)
- default package script for jsdelvr (thanks to @benalfree)
2.1.8
- handle y position (height) of content in Location Based, using
position
property of A-FRAME
2.1.7
- enhanced
distance
property, now calculating combined distance for latitude/longitude
2.1.6
- set distance in
distance
property of gps-entity-place
(location based) as z axis (previously was x axis)
2.1.5
- added
distance
and distanceMsg
properties to gps-entity-place
(location based)
- added new example for distance property
- added new example for a
gps-entity-place
that is always facing the user (location based)
- fixed error when source is image or video and not camera
- enhanced docs
2.1.4
- fixed wrong positioning of content on markers
2.1.3
- fixed a bug that causes Overconstrained Error on desktop
- cleaned repo (removed data like videos and heavy files)
2.1.0
2.0.8
- Fixed bug on location-based while added places via HTML
- Added example of location-based using only HTML
- Added loader during the time between gps-camera initialization and gps-entity-place add
2.0.5
- Fixed a bug on location-based statically add of places via script
2.0.4
- Fixed motion and orientation sensors permission for iOS 13+ devices
2.0.1
- Fixed location-based files build
- Removed unuseful imports on location-based examples
2.0.0
- Introduced Location Based Augmented Reality adding new
aframe
custom components (gps-entity-place
, gps-camera
, gps-camera-debug
)
- Added new and updated documentation
- Added examples for Location Based AR
- Reduced repository size deleting unuseful code
1.7.8
(Release drafted for problems with the release flow. No change from previous version)
1.7.7
- added event when camera video stream has been appended to the DOM tree (
arjs-video-loaded
)
1.7.5
- added events for camera initialization success/error (
camera-init
, camera-error
)
- enhanced Debug UI style
- minor documentation fixes
1.7.2
- updated
three.js
dependency to r103
version
- minor documentation fixes
- replace all rawgit URLs (learn more at https://rawgit.com/)
1.7.1
- added possibility to change border marker color in marker generator
1.7.0
- optionally manage smooth parameter (for video entity glitches and similar problems)
- generate .patt files keeping uploaded image name
- enhanced marker generator
- reduce build size
1.6.3-dev
- added a
npm run build
script for travis
1.6.2
- Adds TravisCI config with NPM deployment configured - thanks @joestrong - #344
1.6.1
aframe-ar.js
- aframe-ar.js -
<a-marker>
elements will emit markerFound
and markerLost
events - thanks @nikolaymihaylov! Pull Request #303
Demos
- Created an example that demonstrates emitting events when markers are found and lost, and registering the respective event listeners.
1.6.0
- implemented patternRatio in aframe/three.js - a way to reduce the ugly black border
- aka something to make the pattern marker border thinner
- change (generator.html)[https://jeromeetienne.github.io/AR.js/three.js/examples/marker-training/examples/generator.html] to support patternRatio
- added examples in aframe and three.js
1.5.5
- Fix cross domain issue with https://webxr.io/augmented-website/
- reduced npm package size from 250mbyte to 3.5mbyte #256 (thanks @paztis)
- fixed perspective in artoolkit portrait #212 (thanks @pikilipita)
- fixed barcode in a-frame #260 (thanks @basbase)
- created portableAR.js - a simple way to port ar.js to a non-three.js framework
- it is in /three.js/contribs/portableAR.js
- in examples/ you can find babylon.js using portableAR.js
- made webvr-polyfill obsolete
- it was more a toy than something currently useful
- it was far from complete, not even in a workable state, anyway
- reorganized
examples/
folder
- created
demos/
to contain working demos
- created
experiments/
to contain work in progress
Tests
- Made tests to report failure - yeah i know it is silly but before it reported
- Added test to measure performance : fps
- Added test for markers-area learning and usage
- Added test for artoolkit, aruco and hit-testing
1.5.1
aframe-ar.js
- aframe-ar.js - added link into https://webxr.io/augmented-website/
- aframe-ar.js - change debugUIEnabled default from false to true.
- FIX: in aframe-ar.js object3d stayed visible when marker goes out of screen
babylon-ar.js
- AR.js now work with babylon.js source
- It is early but it is working!
Demos
- drafting a demo for 3d.io - tweet - source
- Magic door bridging AR and VR tweet
- nice reuseable components available
- made demos to celebrate firefox 55 - post - source
- made demo for mapbox - tweet - source
- vr-camera-controls - or how to walk in VR with AR.js - tweet
1.4.10
- support for markers-area
- Efficient user friendly area scanning
- More Versatile than single marker tracking 0 larger areas than single markers
- More Robust than single marker tracking - even if only one sub marker is visible it is still tracking
- More Stable than single marker tracking - position is averaged based on visible markers
- Support for multiple tracking
- single api for all tracking
- tango support
- support for aruco WIP - all included but need to fix pose estimation
1.3.0
Totally incomplete
- added smoothedControls - everything tunable via parameters
- it applies LERP for position/quaternion/scale on sub-controls
- if display controls object3d when sub-controls has been visible for minVisibleDelay
- if display controls object3d when sub-controls has been unvisible for minUnvisibleDelay
- did THREEx.ArMarkerHelper to help visualize marker
- AR-Code generator - see AR-Code Generator
- liquid markers are in! water tweet - boing tweet
- marker invisible cloak are in! with tweening and all :) first tweet - video tweet
- minimal.html just got a little bit cleaner
- aka the simplest way to do AR on the web
- or webar in less than 10 lines of html! on codepen
- finished hole-in-the-wall demo - duck on my desk tweet
- support preset in a-frame a-marker - preset = ["hiro" | "kanji"]
- experiementation in dead-reckoning ... not conclusive
- early work about videoInWebgl - a important componant of phone-in-hmd usecase first tweet
- better handling of .baseUrl in aframe default parameters
- fixed artoolkit projection matrix to be more webgl - projection matrix
- it was looking to positive-z and y was upside down compared to the usual webgl one
- Change marker axis - now positive-y is normal to the marker
- Added logo by @tentone - AR.js logo Nice and slick! thanks @tentone
- Added a-frame logo in AR - aframe-logo.html
- added a profile discovery. It helps choose the performance tradeoff which fit your case - profile
1.0.0 - AR.js has landed
- Fixed the resize issue in a-frame!
- Performance improvement of image copy time by 40%!!!
- massive improvement in the pose detection time
- so maxDetectionRate can go way up
- Improved documentations
0.9.0 - Initial Release
I worked a lot on WebAR. But i recently reached 60fps on mobile phones. so i think WebAR is now ready to be released :)
I will keep the usual branch model
- stable release on master branch
- current release on dev branch
- features in progress on their own branch