<!DOCTYPE html>
<html lang="ja">
<head>
<meta charset="UTF-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Document</title>
<link rel="stylesheet" href="button.css"> <!-- CSSファイルをリンク -->
</head>
<body>
<div id="WebGL-output"></div>
<div id="overlay"><!-- 透明なオーバーレイ -->
<button id="myCircleButton">☺</button>
</div>
<script type="module">
import * as THREE from "https://unpkg.com/three@0.126.1/build/three.module.js";
import { PointerLockControls } from "https://unpkg.com/three@0.126.1/examples/jsm/controls/PointerLockControls.js";
import { GLTFLoader } from "https://unpkg.com/three@0.126.1/examples/jsm/loaders/GLTFLoader.js";
let camera;
let scene;
let renderer;
let controls;
let mixer; // アニメーションミキサー
let moveForward = false;
let moveBackward = false;
let moveLeft = false;
let moveRight = false;
let bChanLoaded = false; // B-chan.glbがロードされたかどうかを示すフラグ
let VirtualShop, WorldStick, bchanModel;
function init() {
// シーンの作成
scene = new THREE.Scene();
scene.background = new THREE.Color(0xffffff); // 背景色
// カメラの作成
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.set(1, 5, 5);
camera.lookAt(new THREE.Vector3(0, 0, 0));
// ライトの作成
const light = new THREE.SpotLight(0xffffff, 1.0);
light.position.set(100, 500, 500);
scene.add(light);
light.castShadow = true;
// モデルの読み込み
const loader = new GLTFLoader();
loader.load(
'https://www.yatex.org/gitbucket/j2311/about-Leaflet/raw/main/VirtualShop-final.glb',
function (gltf) {
VirtualShop = gltf.scene;
scene.add(VirtualShop);
}
);
loader.load(
'https://www.yatex.org/gitbucket/j2311/about-Leaflet/raw/main/worldstick.glb',
function (gltf) {
WorldStick = gltf.scene;
scene.add(WorldStick);
}
);
loader.load(
'https://www.yatex.org/gitbucket/j2311/about-Leaflet/raw/main/B-chan_plus.glb',
function (gltf) {
bchanModel = gltf.scene;
scene.add(bchanModel);
bChanLoaded = true; // モデルがロードされたときにフラグを更新
// アニメーションミキサーの設定
mixer = new THREE.AnimationMixer(bchanModel);
gltf.animations.forEach((clip) => {
mixer.clipAction(clip).play(); // アニメーションを再生
});
}
);
// カメラコントロールの作成
controls = new PointerLockControls(camera, document.body);
const outputDiv = document.getElementById("WebGL-output");
outputDiv.addEventListener("click", function () {
controls.lock();
});
// 透明オーバーレイのクリックイベントを無効化
const overlay = document.getElementById("overlay");
overlay.addEventListener("click", function (event) {
event.preventDefault();
event.stopPropagation(); // イベントの伝播を止める
});
// キーボードのキー操作
document.addEventListener("keydown", handleKeyDown);
document.addEventListener("keyup", handleKeyUp);
// レンダラーの作成
renderer = new THREE.WebGLRenderer({ alpha: true, antialias: true });
renderer.setSize(window.innerWidth * 0.8, window.innerHeight * 0.8);
document.getElementById("WebGL-output").appendChild(renderer.domElement);
}
function handleKeyDown(event) {
switch (event.key) {
case "w":
case "ArrowUp":
moveForward = true;
break;
case "s":
case "ArrowDown":
moveBackward = true;
break;
case "a":
case "ArrowLeft":
moveLeft = true;
break;
case "d":
case "ArrowRight":
moveRight = true;
break;
case "g": // 前へ進む
if (bChanLoaded) {
bchanModel.position.z -= 0.5; // 動かす方向を調整
}
break;
case "b": // 後ろへ進む
if (bChanLoaded) {
bchanModel.position.z += 0.5; // 動かす方向を調整
}
break;
case "f": // 左へ進む
if (bChanLoaded) {
bchanModel.position.x -= 0.5; // 動かす方向を調整
}
break;
case "h": // 右へ進む
if (bChanLoaded) {
bchanModel.position.x += 0.5; // 動かす方向を調整
}
break;
case "r": // Y軸固定で回転
if (bChanLoaded) {
bchanModel.rotation.y += Math.PI / 16; // 回転角度を指定(ここでは 22.5度)
}
break;
}
}
function handleKeyUp(event) {
switch (event.key) {
case "w":
case "ArrowUp":
moveForward = false;
break;
case "s":
case "ArrowDown":
moveBackward = false;
break;
case "a":
case "ArrowLeft":
moveLeft = false;
break;
case "d":
case "ArrowRight":
moveRight = false;
break;
}
}
function updateCameraPosition() {
const speed = 10;
const direction = new THREE.Vector3();
const { x, y, z } = controls.getObject().position;
direction.x = Number(moveRight) - Number(moveLeft);
direction.z = Number(moveBackward) - Number(moveForward);
direction.normalize();
const delta = speed * 0.1;
controls.getObject().translateX(direction.x * delta);
controls.getObject().translateZ(direction.z * delta);
}
function animate() {
requestAnimationFrame(animate);
updateCameraPosition();
if (mixer) mixer.update(0.01); // アニメーションの更新
renderer.render(scene, camera);
}
// クリック時の処理
document.addEventListener("dblclick", function (event) {
event.preventDefault();
const raycaster = new THREE.Raycaster();
const mouse = new THREE.Vector2();
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
raycaster.setFromCamera(mouse, camera);
const intersects = raycaster.intersectObjects(scene.children, true);
if (intersects.length > 0) {
if (intersects[0].object.name == "back") {
window.open("https://www.yatex.org/gitbucket/j2311/about-Leaflet/pages/buy.html");
}
console.log(intersects[0]);
}
});
// 円ボタンのクリックイベント
document.getElementById("myCircleButton").addEventListener("click", function() {
if (mixer) {
mixer.clipAction(mixer._clips[0]).play(); // 最初のアニメーションを再生
}
});
// 初期化とアニメーションの開始
init();
animate();
</script>
</body>
</html>