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reroad-test / 2020-ryusei / aframe-master / vendor / DeviceOrientationControls.js
@ryusei ryusei on 22 Oct 2020 2 KB パノラマ表示
/**
 * @author richt / http://richt.me
 * @author WestLangley / http://github.com/WestLangley
 *
 * W3C Device Orientation control (http://w3c.github.io/deviceorientation/spec-source-orientation.html)
 */

THREE.DeviceOrientationControls = function ( object ) {

  var scope = this;

  this.object = object;
  this.object.rotation.reorder( 'YXZ' );

  this.enabled = true;

  this.deviceOrientation = {};
  this.screenOrientation = 0;

  this.alphaOffset = 0; // radians

  var onDeviceOrientationChangeEvent = function ( event ) {

    scope.deviceOrientation = event;

  };

  var onScreenOrientationChangeEvent = function () {

    scope.screenOrientation = window.orientation || 0;

  };

  // The angles alpha, beta and gamma form a set of intrinsic Tait-Bryan angles of type Z-X'-Y''

  var setObjectQuaternion = function () {

    var zee = new THREE.Vector3( 0, 0, 1 );

    var euler = new THREE.Euler();

    var q0 = new THREE.Quaternion();

    var q1 = new THREE.Quaternion( - Math.sqrt( 0.5 ), 0, 0, Math.sqrt( 0.5 ) ); // - PI/2 around the x-axis

    return function ( quaternion, alpha, beta, gamma, orient ) {

      euler.set( beta, alpha, - gamma, 'YXZ' ); // 'ZXY' for the device, but 'YXZ' for us

      quaternion.setFromEuler( euler ); // orient the device

      quaternion.multiply( q1 ); // camera looks out the back of the device, not the top

      quaternion.multiply( q0.setFromAxisAngle( zee, - orient ) ); // adjust for screen orientation

    };

  }();

  this.connect = function () {
 
    onScreenOrientationChangeEvent();

    window.addEventListener( 'orientationchange', onScreenOrientationChangeEvent, false );
    window.addEventListener( 'deviceorientation', onDeviceOrientationChangeEvent, false );

    scope.enabled = true;

  };

  this.disconnect = function () {

    window.removeEventListener( 'orientationchange', onScreenOrientationChangeEvent, false );
    window.removeEventListener( 'deviceorientation', onDeviceOrientationChangeEvent, false );

    scope.enabled = false;

  };

  this.update = function () {

    if ( scope.enabled === false ) return;

    var device = scope.deviceOrientation;

    if ( device ) {

      var alpha = device.alpha ? THREE.Math.degToRad( device.alpha ) + scope.alphaOffset : 0; // Z

      var beta = device.beta ? THREE.Math.degToRad( device.beta ) : 0; // X'

      var gamma = device.gamma ? THREE.Math.degToRad( device.gamma ) : 0; // Y''

      var orient = scope.screenOrientation ? THREE.Math.degToRad( scope.screenOrientation ) : 0; // O

      setObjectQuaternion( scope.object.quaternion, alpha, beta, gamma, orient );

    }


  };

  this.dispose = function () {

    scope.disconnect();

  };

  this.connect();

};