Newer
Older
2024-Tsubasa / system / node_modules / three / src / renderers / shaders / ShaderChunk / opaque_fragment.glsl.js
export default /* glsl */`
#ifdef OPAQUE
diffuseColor.a = 1.0;
#endif

#ifdef USE_TRANSMISSION
diffuseColor.a *= material.transmissionAlpha;
#endif

gl_FragColor = vec4( outgoingLight, diffuseColor.a );
`;