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2024-Tsubasa / system / node_modules / three / src / renderers / shaders / ShaderChunk / logdepthbuf_vertex.glsl.js
export default /* glsl */`
#ifdef USE_LOGDEPTHBUF

	vFragDepth = 1.0 + gl_Position.w;
	vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );

#endif
`;