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2024-Tsubasa / system / node_modules / three / src / renderers / shaders / ShaderChunk / lights_fragment_end.glsl.js
export default /* glsl */`
#if defined( RE_IndirectDiffuse )

	RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );

#endif

#if defined( RE_IndirectSpecular )

	RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );

#endif
`;