<!DOCTYPE html> <html lang="ja"> <head> <meta charset="UTF-8" /> <meta http-equiv="X-UA-Compatible" content="IE=edge" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>Document</title> <style> body { margin: 0; overflow: hidden; } </style> </head> <body> <div id="WebGL-output"></div> <script type="module"> import * as THREE from "https://unpkg.com/three@0.126.1/build/three.module.js"; import { PointerLockControls } from "https://unpkg.com/three@0.126.1/examples/jsm/controls/PointerLockControls.js"; import { GLTFLoader } from "https://unpkg.com/three@0.126.1/examples/jsm/loaders/GLTFLoader.js"; import { FBXLoader } from "https://unpkg.com/three@0.126.1/examples/jsm/loaders/FBXLoader.js"; let camera; let scene; let renderer; let model; let mixer; let clock; let moveForward = false; let moveBackward = false; let moveLeft = false; let moveRight = false; let controls; function init() { //シーンの作成-- scene = new THREE.Scene(); scene.background = new THREE.Color(0x111111); // 背景色 //-- //カメラの作成-- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 100 ); //カメラセット camera.position.set(10.5, 1.2, -11); // カメラの位置 camera.lookAt(new THREE.Vector3(0, 0, 0)); //ライトの作成 const light = new THREE.PointLight(0xffffff, 1, 100); light.position.set(10.5, 1.2, -11); scene.add(light); light.castShadow = true; console.log(light); function update() { light.position.copy(camera.position); } // カメラコントロールの作成 controls = new PointerLockControls(camera, document.body); document.addEventListener("click", function () { controls.lock(); }); // controls.addEventListener("lock", function () { }); // controls.addEventListener("unlock", function () { }); // キーボードのキーを押したの際の処理 document.addEventListener("keydown", function (event) { switch (event.key) { case "w": case "ArrowUp": moveForward = true; break; case "s": case "ArrowDown": moveBackward = true; break; case "a": case "ArrowLeft": moveLeft = true; break; case "d": case "ArrowRight": moveRight = true; break; } }); // キーボードのキーを離した際の処理 document.addEventListener("keyup", function (event) { switch (event.key) { case "w": case "ArrowUp": moveForward = false; break; case "s": case "ArrowDown": moveBackward = false; break; case "a": case "ArrowLeft": moveLeft = false; break; case "d": case "ArrowRight": moveRight = false; break; } }); // レンダラーの作成 renderer = new THREE.WebGLRenderer({ alpha: true, antialias: true, }); renderer.setSize(window.innerWidth, window.innerHeight); renderer.physicallyCorrectLight = true; const loader = new GLTFLoader(); loader.load("model/tenjikai3.glb", function (gltf) { model = gltf.scene; model.traverse((object) => { }); scene.add(model); }); document .getElementById("WebGL-output") .appendChild(renderer.domElement); } // カメラの移動設定 function updateCameraPosition() { const speed = 0.1; // 移動速度 //.moveForward(Number) で前、.moveRightで右に if (moveForward) controls.moveForward(speed); if (moveBackward) controls.moveForward(-speed); if (moveRight) controls.moveRight(speed); if (moveLeft) controls.moveRight(-speed); } function animate() { requestAnimationFrame(animate); updateCameraPosition(); if (mixer) mixer.update(clock.getDelta()); renderer.render(scene, camera); } // 関数の実行 init(); animate(); </script> </body> </html>