<!DOCTYPE html> <html lang="ja"> <head> <meta charset="UTF-8" /> <meta http-equiv="X-UA-Compatible" content="IE=edge" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>Document</title> <style> body { margin: 0; overflow: hidden; } </style> </head> <body> <div id="WebGL-output"></div> <script type="module"> import * as THREE from "https://unpkg.com/three@0.126.1/build/three.module.js"; import { PointerLockControls } from "https://unpkg.com/three@0.126.1/examples/jsm/controls/PointerLockControls.js"; import { GLTFLoader } from "https://unpkg.com/three@0.126.1/examples/jsm/loaders/GLTFLoader.js"; import { FBXLoader } from "https://unpkg.com/three@0.126.1/examples/jsm/loaders/FBXLoader.js"; let camera; let scene; let renderer; let model; let mixer; let clock; let moveForward = false; let moveBackward = false; let moveLeft = false; let moveRight = false; let controls; function init() { //シーンの作成-- scene = new THREE.Scene(); scene.background = new THREE.Color(0x111111); // 背景色 //-- //カメラの作成-- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 1000 ); //カメラセット camera.position.set(52, 10, -53); // カメラの位置 camera.lookAt(new THREE.Vector3(0, 5, 0)); //ライトの作成 const light = new THREE.PointLight(0xffffff, 1, 100); light.position.set(52, 10, -53); light.position.set(52, 44, -44) scene.add(light); light.castShadow = true; console.log(light); function update() { light.position.copy(camera.position); } // 補助線 const axesHelper = new THREE.AxesHelper(500); //red is x, green is y, blue is z scene.add(axesHelper); // const gridHelper = new THREE.GridHelper(1, 1); // scene.add(gridHelper); // カメラコントロールの作成 controls = new PointerLockControls(camera, document.body); document.addEventListener("click", function () { controls.lock(); }); // controls.addEventListener("lock", function () { }); // controls.addEventListener("unlock", function () { }); // キーボードのキーを押したの際の処理 document.addEventListener("keydown", function (event) { switch (event.key) { case "w": case "ArrowUp": moveForward = true; break; case "s": case "ArrowDown": moveBackward = true; break; case "a": case "ArrowLeft": moveLeft = true; break; case "d": case "ArrowRight": moveRight = true; break; } }); // キーボードのキーを離した際の処理 document.addEventListener("keyup", function (event) { switch (event.key) { case "w": case "ArrowUp": moveForward = false; break; case "s": case "ArrowDown": moveBackward = false; break; case "a": case "ArrowLeft": moveLeft = false; break; case "d": case "ArrowRight": moveRight = false; break; } }); // レンダラーの作成 renderer = new THREE.WebGLRenderer({ alpha: true, antialias: true, }); renderer.setSize(window.innerWidth, window.innerHeight); renderer.physicallyCorrectLight = true; // csv読み込み fetch("../csv/getCSV.csv") .then((response) => { return response.text(); }) .then((data) => { let result = data.split(/\r?\n|\r/).map((e) => { return e.split(","); }); // console.log(result); for (let i = 1; i < result.length; i++) { let arr = result[i]; // console.log(arr[0],arr[1],arr[2],arr[3]) glbLoader(arr[0],arr[1],arr[2],arr[3]) } }) .catch((error) => { console.log(error); }); // glTFの読み込み関数 function glbLoader(filePath, x, y, z) { const gloader = new GLTFLoader(); gloader.load(filePath, function (gltf) { model = gltf.scene; model.position.set(x, y, z); scene.add(model); }); } document .getElementById("WebGL-output") .appendChild(renderer.domElement); } // カメラの移動設定 function updateCameraPosition() { const speed = 10; // 移動速度 const direction = new THREE.Vector3(); const { x, y, z } = controls.getObject().position; console.log(x, y, z); direction.x = Number(moveRight) - Number(moveLeft); direction.z = Number(moveBackward) - Number(moveForward); direction.normalize(); const delta = speed * 0.1; // 移動距離 controls.getObject().translateX(direction.x * delta); controls.getObject().translateZ(direction.z * delta); } function animate() { requestAnimationFrame(animate); updateCameraPosition(); // update(); if (mixer) mixer.update(clock.getDelta()); renderer.render(scene, camera); } // // クリックしたら呼ばれる // function OnClick(event) { // event.preventDefault(); // const raycaster = new THREE.Raycaster(); // const mouse = new THREE.Vector2(); // // マウスポインタの位置情報の取得 // mouse.x = (event.clientX / window.innerWidth) * 2 - 1; // mouse.y = -(event.clientY / window.innerHeight) * 2 + 1; // // 光線を発射 // raycaster.setFromCamera(mouse, camera); // // 光線と交わるオブジェクトを収集 // const intersects = raycaster.intersectObjects(scene.children, true); // // 交わるオブジェクトが1個以上の場合 // if (intersects.length > 0) { // if (intersects[0].object.name == "球") { // window.open("https://openai.com/blog/chatgpt"); // } // console.log(intersects[0]); // } // } // 関数の実行 init(); animate(); </script> </body> </html>