<!DOCTYPE html> <html lang="ja"> <head> <meta charset="UTF-8" /> <meta http-equiv="X-UA-Compatible" content="IE=edge" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>Document</title> </head> <body> <div id="WebGL-output"><div class="point"></div></div> <script type="module"> import * as THREE from "https://unpkg.com/three@0.126.1/build/three.module.js"; import { PointerLockControls } from "https://unpkg.com/three@0.126.1/examples/jsm/controls/PointerLockControls.js"; import { CubeTextureLoader } from "https://unpkg.com/three@0.126.1/build/three.module.js"; let camera; let scene; let renderer; let moveForward = false; let moveBackward = false; let moveLeft = false; let moveRight = false; let controls; function init() { //シーンの作成 scene = new THREE.Scene(); scene.background = new THREE.Color(0x111111); // 背景色 //カメラの作成 camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 1000 ); //カメラセット camera.position.set(10, 50, 50); // カメラの位置 camera.lookAt(new THREE.Vector3(0, 5, 0)); //ライトの作成 const light = new THREE.SpotLight(0xffffff, 1.0); light.position.set(100, 500, 500); scene.add(light); light.castShadow = true; console.log(light); // 補助線 const axesHelper = new THREE.AxesHelper(500); scene.add(axesHelper); const gridHelper = new THREE.GridHelper(1, 1); scene.add(gridHelper); // カメラコントロールの作成 controls = new PointerLockControls(camera, document.body); document.addEventListener("click", function () { controls.lock(); // fAudio(); }); // controls.addEventListener("lock", function () { }); // controls.addEventListener("unlock", function () { }); // キーボードのキーを押したの際の処理 document.addEventListener("keydown", function (event) { switch (event.key) { case "w": case "ArrowUp": moveForward = true; break; case "s": case "ArrowDown": moveBackward = true; break; case "a": case "ArrowLeft": moveLeft = true; break; case "d": case "ArrowRight": moveRight = true; break; } }); // キーボードのキーを離した際の処理 document.addEventListener("keyup", function (event) { switch (event.key) { case "w": case "ArrowUp": moveForward = false; break; case "s": case "ArrowDown": moveBackward = false; break; case "a": case "ArrowLeft": moveLeft = false; break; case "d": case "ArrowRight": moveRight = false; break; } }); // レンダラーの作成 renderer = new THREE.WebGLRenderer({ alpha: true, antialias: true, }); renderer.setSize(window.innerWidth, window.innerHeight); renderer.physicallyCorrectLight = true; // cubeTextureLoader const loader = new CubeTextureLoader(); // 修正 // loader.setPath("../texture_photo/"); //呼び足してくるディレクトリの固定化 const textureCube = loader.load([ '../texture_photo/resumeP1_sq.png', '../texture_photo/resumeP1_sq.png', '../texture_photo/resumeP1_sq.png', '../texture_photo/resumeP1_sq.png', '../texture_photo/resumeP1_sq.png', '../texture_photo/resumeP1_sq.png' ]); const material = new THREE.MeshBasicMaterial({ color: 0xffffff, envMap: textureCube, }); const geometry = new THREE.BoxGeometry(30, 30, 30); const mesh = new THREE.Mesh(geometry, material); scene.add(mesh); document .getElementById("WebGL-output") .appendChild(renderer.domElement); } function animate() { requestAnimationFrame(animate); updateCameraPosition(); renderer.render(scene, camera); } function updateCameraPosition() { const speed = 10; // 移動速度 const direction = new THREE.Vector3(); const { x, y, z } = controls.getObject().position; direction.x = Number(moveRight) - Number(moveLeft); direction.z = Number(moveBackward) - Number(moveForward); direction.normalize(); const delta = speed * 0.1; // 移動距離 controls.getObject().translateX(direction.x * delta); controls.getObject().translateZ(direction.z * delta); } // 関数の実行 init(); animate(); </script> </body> </html>