<!DOCTYPE html> <html lang="ja"> <head> <meta charset="UTF-8" /> <meta http-equiv="X-UA-Compatible" content="IE=edge" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>Document</title> <style> body { margin: 0; overflow: hidden; } </style> </head> <body> <div id="WebGL-output"></div> <script type="module"> import * as THREE from "https://unpkg.com/three@0.126.1/build/three.module.js"; import { PointerLockControls } from "https://unpkg.com/three@0.126.1/examples/jsm/controls/PointerLockControls.js"; import { GLTFLoader } from "https://unpkg.com/three@0.126.1/examples/jsm/loaders/GLTFLoader.js"; let camera; let scene; let renderer; let model; let moveForward = false; let moveBackward = false; let moveLeft = false; let moveRight = false; let controls; function init() { //シーンの作成-- scene = new THREE.Scene(); scene.background = new THREE.Color(0xffffff); // 背景色 //-- //カメラの作成-- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 1000 ); //カメラセット camera.position.set(1, 5, 5); // カメラの位置 camera.lookAt(new THREE.Vector3(0, 0, 0)); //ライトの作成 const light = new THREE.SpotLight(0xffffff, 1.0); light.position.set(100, 500, 500); scene.add(light); light.castShadow = true; console.log(light); // 補助線 //const axesHelper = new THREE.AxesHelper(500); //red is x, green is y, blue is z //scene.add(axesHelper); // const gridHelper = new THREE.GridHelper(1, 1); // scene.add(gridHelper); const loader = new GLTFLoader(); loader.load( // ファイルのURL 'https://www.yatex.org/gitbucket/j2311/about-Leaflet/raw/main/class_room_5.glb', // 読み込み完了時の処理 function (gltf) { // 読み込んだモデルをシーンに追加 scene.add(gltf.scene); }, // 進捗状況のコールバック(オプション) function (xhr) { console.log((xhr.loaded / xhr.total * 100) + '% loaded'); }, // エラー処理(オプション) function (error) { console.error('An error happened', error); } ); // カメラコントロールの作成 controls = new PointerLockControls(camera, document.body); document.addEventListener("click", function () { controls.lock(); }); // controls.addEventListener("lock", function () { }); // controls.addEventListener("unlock", function () { }); // キーボードのキーを押したの際の処理 document.addEventListener("keydown", function (event) { switch (event.key) { case "w": case "ArrowUp": moveForward = true; break; case "s": case "ArrowDown": moveBackward = true; break; case "a": case "ArrowLeft": moveLeft = true; break; case "d": case "ArrowRight": moveRight = true; break; } }); // キーボードのキーを離した際の処理 document.addEventListener("keyup", function (event) { switch (event.key) { case "w": case "ArrowUp": moveForward = false; break; case "s": case "ArrowDown": moveBackward = false; break; case "a": case "ArrowLeft": moveLeft = false; break; case "d": case "ArrowRight": moveRight = false; break; } }); const geometry = new THREE.SphereGeometry(); const material = new THREE.MeshBasicMaterial({color: 0xffff00}); // const material = new THREE.MeshBasicMaterial(); // material.color = 0xffff00; const mesh = new THREE.Mesh( geometry,material); scene.add(mesh); console.log(mesh); // レンダラーの作成 renderer = new THREE.WebGLRenderer({ alpha: true, antialias: true, }); renderer.setSize(window.innerWidth, window.innerHeight); renderer.physicallyCorrectLight = true; document .getElementById("WebGL-output") .appendChild(renderer.domElement); } // カメラの移動設定 function updateCameraPosition() { const speed = 10; // 移動速度 const direction = new THREE.Vector3(); const { x, y, z } = controls.getObject().position; direction.x = Number(moveRight) - Number(moveLeft); direction.z = Number(moveBackward) - Number(moveForward); direction.normalize(); const delta = speed * 0.1; // 移動距離 controls.getObject().translateX(direction.x * delta); controls.getObject().translateZ(direction.z * delta); } function animate() { requestAnimationFrame(animate); updateCameraPosition(); renderer.render(scene, camera); } document.addEventListener("click", OnClick); // クリックしたら呼ばれる function OnClick(event) { event.preventDefault(); const raycaster = new THREE.Raycaster(); const mouse = new THREE.Vector2(); // マウスポインタの位置情報の取得 mouse.x = 0; mouse.y = 0; // 光線を発射 raycaster.setFromCamera(mouse, camera); // 光線と交わるオブジェクトを収集 const intersects = raycaster.intersectObjects(scene.children, true); // 交わるオブジェクトが1個以上の場合 if (intersects.length > 0) { if (intersects[0].object.name == "球") { window.open("https://www.yatex.org/gitbucket/j2311/about-Leaflet/raw/main/HELPLIST.odt"); } console.log(intersects[0]); } } // 関数の実行 init(); animate(); </script> </body> </html>